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Jazz-age college girl and amateur gumshoe Laura Bow is invited to a spooky plantation in a Louisiana bayou to attend an old colonel's will reading, and soon the bodies start piling up. The most unusual of Sierra's classic adventures de-emphasizes exploration and inventory-based puzzles in favor of investigation, spotting clues, deduction, and plenty of good old eavesdropping. A lot of plot elements depend on being in the right place at the right time to witness them, which won't be to everyone's taste, and it's unlikely that you'll solve the mystery on your first playthrough, but replays armed with some knowledge of what will happen will be a completely different experience from it and just as interesting. An obvious pastiche of Agatha Christie, as was Williams' earlier Mystery House.
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