Beyond Zork: The Coconut of Quendor

From thecrankyhermit

Beyond Zork: The Coconut of Quendor
Companies Infocom
First release date Sep 15, 1987
Original platform(s) DOS
Current official platform(s) GOG
Optimization notes Z-Machine

Interactive fiction

Beyond Zork: The Coconut of Quendor
Consisely descriptive writing, silly humor, and clever puzzles make this a solid, late-era IF. Brian Moriarty's design emphasizes puzzles and plot over exploration, and these are some of the hardest puzzles in any Infocom IF, but without being obscure to the point of unfairness. Death and unwinnable situations run abound, so save often, and in multiple files! The game has been noted for its automap feature, which is a terrific convenience, and for its RPG mechanics, which affect gameplay a lot less than you might think. Like other Infocom games, the manual and "feelies" are a big part of the game experience, including a monster manual that contains crucial clues to some of the puzzles, so make sure you read/view them!
Key people Brian Moriarty