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An innovative NES platformer that takes away jumping, and replaces it with a tricky but versatile bionic grappling hook arm. Stages have an appropriate cold, militaristic feel to them, complemented by industrial sounding music. Stages are accessed in a branching pattern, each with a mission objective or several, such as knocking out communication lines, assassinating bosses, intercepting communiques, and locating new weapons, gear, and passcodes required for progress in later levels. The pace is slower and more methodical than games like Mega Man, but levels can get very tricky, with precise swinging needed to maneuver increasingly complex obstacle courses of spikes, walls, and bottomless pits, and limited continues jack up the challenge. The US localization does an infamously awful job of censoring the original plot of fighting futuristic Nazis who are trying to resurrect Hitler.
No substantial relation to the earlier arcade game by the same title.
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