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An ultra-stylistic, highly influential cinematic platformer, agonizingly developed over years mostly by one man. Another World is barren and inhospitable. Nearly every screen has multiple unique ways to die, and you are likely to suffer most of them before you figure out the unique solution, be it perfecting your jumps, your shooting, manipulating the environment in the right way, or just blasting through an obstacle or enemy. Checkpoints are mercifully frequent. Without any filler or repeating content, Another World is an intensely focused experience, completable in a few hours without prior knowledge. Its greatest achievement is advancements in visual storytelling. Without any words, it tells a cohesive plot, immerses the player in a believable world, and conveys a profound sense of loneliness and detachment. Its visuals and then-unusual "language" of set pieces and scripted sequences aid gameplay and narrative together, a feat games struggle with to this day.
A 2006 re-release called "15th Anniversary Edition" offered remade HD artwork drawn by Éric Chahi. A 20th anniversary edition followed, focusing on mobile compatibility. GOG is the only storefront offering both versions, with 15AE as a bonus download bundled with 20AE.
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