Category:Quest adventure

From thecrankyhermit

Adventure games in the style of King's Quest, with modular, exploration-encouraging worlds, narrative-based, mostly deterministic gameplay, fully animated graphics, character interaction and/or dialog, and a strong emphasis on finding items and solving inventory puzzles, with some sort of lexicon used for interaction.

Closely aligned with the colloquial terms "graphic adventure" or "point and click adventure," but excludes games like Myst which have very little character interaction and inventory, and includes games that do not use point & click interfaces but otherwise fit the template.