Burnout 3: Takedown

From thecrankyhermit

Burnout 3: Takedown
Companies Criterion Games, Electronic Arts
First release date Sep 8, 2004
Original platform(s) PS2, Xbox

Racing

Burnout 3: Takedown
The most Burnout of the Burnout games. Driving like a jerk is mandatory, dodging traffic, drifting corners, and doing other risky maneuvers to keep your boost meter high, and when you can't overtake your opponents, ramming them off the road or into large immovable objects, with trophies and big boosts awarded for tricky or creative takedowns. Burnout was always famous for its showy crashes, and Takedown's much hyped crash modeling system renders some of the most spectacular car wrecks ever featured in a racing game. The racing isn't deep or especially skill-based, physics often feel random, and rubberband AI is downright abusive, but it is accessible, fast, and quite fulfilling as power fantasy. Road Rage events challenge you to total your opponents within a time limit, and feel better suited to the wonky physics than straight racing does. Crash events challenge you to induce a pile-up that causes maximum mayhem and destruction, and not so subtly serve as a showcase for the aforementioned crash system.
Key people Siobhan Reddy, Paul Glancey